Sims 4 How Long to Drink From Sim Again
- For Vampires in other games, see Vampire.
- See also: Vampire Fish
Vampires are social creatures of the nighttime, introduced to The Sims iii in The Sims 3: Late Night and expanded upon in The Sims three: Supernatural. Vampires have a number of special traits and abilities which gear up them apart from normal Sims and from the vampires of The Sims ii: Nightlife.
Full general Characteristics [ ]

A vampire feeding from the wrist of a Sim.
Vampires of The Sims 3-era are based on a more mod interpretation of vampires, instead of the more classically-inspired vampires of The Sims 2.[i] They accept a stake, slightly glowing peel tone, fangs, glowing optics, and the optional cervix tattoo from the Sims wearable accessories. When they sleep, vampires snore 5's instead of Z's.
Sims in transition from normal to vampire cannot become pregnant or travel overseas. Genies cannot be turned into vampires or drank from, equally they lack plasma.
Vampire Needs [ ]
Thirst [ ]
A vampire's hunger motive is replaced with thirst and all of their needs confined get purple. Thirst works in the same way equally hunger, just tin merely be filled past drinking Plasma juice, eating Plasma fruit, or consuming Plasma from another Sim. Plasma is the Sim-equivalent of blood. In club to feed from a Sim, the vampire must ask permission and already have good relations with the Sim.[two] When vampires drink from a Sim, they will bite in different places depending on the vampire's relationship with the Sim: on the wrist of a friend or on the neck of a lover. A desperate vampire tin fifty-fifty go to the hospital or grocery store to raid Plasma, just they should lookout man out equally they can go caught and arrested.[3] Vegetarian vampires are limited to Plasma Fruit and Plasma juice. Meals cooked using Plasma fruit are edible past vegetarian vampires, but do not provide associated moodlets (except for Ambrosia). Feeding from a random Sim or eating a Plasma Fruit of at least very nice quality gives the vampire a +fifteen Moodlet, while feeding off of a Sim who is the vampire's hunt target or eating a perfect Plasma Fruit gives a +50 Moodlet. Vampires can as well be fed at restaurants and will receive a positive "Sated" moodlet.
While a vampire's favorite food is always 'O-Positive', they are able to consume normal Sim food; notwithstanding, it will not satisfy their Thirst motive.[iv] Like Hunger, drinking/eating while the motive is full will give the vampire the "Stuffed" moodlet and will cause weight proceeds if he/she continues drinking/eating with the moodlet.
Vampires cannot drink Plasma from children, ghosts, mummies, pregnant Sims, SimBots, Aliens, genies, or imaginary friends in their doll form.
Other Motives [ ]

A vampire sleeping.
All other Motives part like they practise for normal Sims. Vampires will receive a positive +15 "Dark Vigor" moodlet after dark, but they nonetheless demand to slumber. Unlike vampires in Nightlife, Belatedly Night vampires exercise not sleep in coffins. Vampires can instead sleep on a specialized Vampire Chantry or in normal beds. If the bed is of sufficient quality and the vampire receives a full night'southward slumber, vampires volition also receive the positive "Slept Like the Expressionless" moodlet.
Interacting with Other Sims [ ]
Not-vampires tin can subconsciously detect vampires and their activities. All non-vampire Sims without the Brave, Daredevil or Evil trait near a vampire they do not know will receive a "Hunted" moodlet[5] that takes away -10 Mood. If a Sim who is both a celebrity and a vampire bites someone in public, the Paparazzi will kickoff a scandal well-nigh the bite, and the Vampire Celebrity will get the 'Publicly Disgraced' moodlet for the next three days. Vampires with the moodlet can become to City Hall and sue to take it removed (which is non always successful), or can pay off the Paparazzi for §3000. Public disgrace tin can be avoided if the Sim is invited into the vampire's dwelling house and is bitten there discreetly. Vampire celebrities volition exist publicly disgraced if they WooHoo with a mortal, either in public or on the dwelling lot; Mortal Sims who WooHoo with vampires will become publicly disgraced for "WooHooing with an Occult."
Drinking from a Sim gives the Sim a positive +20 "Weakened" moodlet which lasts for 12 hours, during which the Sim cannot be drunkard from again.
Developed vampires run in vampire speed when they play tag with children.
In Bridgeport, vampires are often found at Plasma 501,[6] a vampire bar located in the middle of the urban center. Sims may enter the bar only by bribing their way in, unless they have a glory status of at least ii.[3] The Ruddy Velvet Lounge is the supernatural hangout for vampires in The Sims 3: Supernatural. Vampires can be attracted to other towns past placing a lot and changing it to the "vampire lounge" lot type.
Interacting with pets [ ]
Cats and dogs can sense the difference between normal Sims and vampires. If there are whatsoever vampires on the lot, they will usually "Investigate the Strange Sim". The animal will display a thought bubble with an image of bats inside.
Becoming a Vampire [ ]

A Vampire bitter the Grim Reaper
In The Sims 3: Supernatural, vampires can be created in Create a Household; however, in The Sims iii: Tardily Night, Sims can only become vampires by befriending a preexisting vampire and then asking to exist turned.[7] If a Sim asks a vampire to seize with teeth them before they become friends, the vampire will pass up. The vampire will also refuse if there are more than 3 non-vampire Sims within a room. When a Sim is bitten after the interaction "Ask to Turn" or if the vampire "Offers to Turn" the Sim, the Sim will receive the "Unusual Blemish" moodlet for the adjacent 3 days. During this fourth dimension, unusual messages volition pop upward describing the transformation. At the cease, the Sim volition be engulfed in a spiraling cloud of red mist and bats, and perform the action "Consummate Metamorphosis."[eight]
Vampire ghosts tin can plough living Sims into vampires, merely a ghost cannot be turned into a vampire.
Curing Vampirism [ ]
The science lab provides an anti-vampirism potion for §iii,000, which can cure a vampire of its condition.[3] Additionally, the Stiff Cure Elixir made with the Abracadabra skill[TS3:SN] can also cure vampirism.
Vampire Children [ ]
Different vampirism in Nightlife, vampirism in Late Night is genetic, and any children of a vampire (whether their parents are Vampire-Vampire or Sim-Vampire) will eventually have complete vampiric capabilities when they come up into historic period.
These children are vampires from birth, as they appear under the relationships tab glowing red similar a normal vampire would. Babies, toddlers, children, and teenagers cannot be cured by drinking the antidote until they are young adults. As toddlers, they will learn from their educational toys at a very fast rate, and get a small head start in learning Logic and Music (Depending on the level the toddler finished with his/her toy xylophone, as a teenager or older, when he/she plays an instrument, their skill on the instrument will be the same) but learn talking, walking, and potty training at the regular rate. When playing with their teddy bears or Imaginary Friend Dolls, they accept the trend to act like vampires and bite the necks of their toy. As toddlers, they can still eat normal food and take bottles and baby food.
As children, the only early on sign of their vampirism is their ability to learn skills quickly. They can learn and principal Logic, Writing, Fishing, Inventing, Photography and Painting, but as a child, they cannot main Cooking, Handiness, and Athletic. However, they can go a head get-go, similar to the toddler toys. They also consume normal food, every bit well equally garlic, and can spend days outside. They can eat plasma-packs from the fridge, and plasma fruit at this age besides.
At their teenage state, they take the power to learn all the skills. While all children of vampire heritage eventually turn into vampires, teens of two vampire parents will have a significantly higher learning rate than children of impure vampire ancestry. They nevertheless appear mortal and have the ability to go out. Teenager rules yet apply to them and they are not allowed to break curfew at dark. Also, they are onetime plenty to utilise the special Vampire Altar bed.
They age at a normal rate until they transition into young adults. And so their appearance becomes that of a young adult vampire with the pale pare, glowing eyes, and all the maturity of a fully-grown vampire.
It is possible for a vampire and a ghost to accept children. The child, yet, may be a vampire, a ghost, or a mixed breed.
Vampire Powers [ ]
Vampire Hunting
Special abilities of vampires include an extended lifespan. When vampires become young adults, their aging becomes abnormal. All young adult and adult vampires accept a lifespan five times the length of a normal Sim'due south, although vampires are not immortal, unlike in The Sims 2. If they take mortal children before turning into vampires, information technology is possible the vampire can really outlast their own children.
- Enhanced motives [9] [clarification needed]
Other special abilities include the ability to "hunt." By clicking on a blank space of terrain on a lot populated by other Sims, the vampire volition receive the option to chase. Hunting gives a thermal aureola around the victim[ten] which reveals which Sim has the best plasma.[nine] This also gives them a tag in the map view,[v] and an aura around the target'southward portrait in the Relationships tab. When a vampire has a target, they will get a wish to potable from that Sim. Drinking from the target not only refills the Thirst bar, but also grants a moodlet which prevents the Thirst bar from decomposable until the moodlet expires.
Vampire Sims besides have the selection to make a Sim think of you. This causes the target Sim think of the vampire, which is commonly indicated by a thought bubble over their caput,[x] and causes a human relationship plus.[5] This is greyed out for a certain amount of time afterwards use.
Vampire Sims too have the power to read minds. By doing then, the vampire Sim tin learn a trait of target Sim,[ix] [10] their career, star sign, relationship status, or favorites.[11] This is also greyed out for a sure corporeality of fourth dimension after use.

A Sim being chased by a Vampire.
Vampire Sims will receive super speed and endurance, which ways they tin dash from one point to another in a matter of seconds.[half dozen] Vampires motion at "Speed 5",[11] in which a motion blur can be seen effectually the vampire. Super force enables a Sim to piece of work out for an space corporeality of fourth dimension without getting fatigued. They tin can likewise break infinite rocks with ease simply they still have to see certain skill requirements. Vampires are unable to skate: they volition run effectually skating rinks with vampire speed instead.
Vampires can learn skills faster, but only at dark. If a vampire gets the Speedy Learner Lifetime reward, however, information technology does not make this accelerated skill proceeds any faster during nighttime time, information technology only aids during the day. The learning charge per unit increase too varies. Vampires who have just turned may learn near at the same speed every bit a normal Sim, while unknown parameters tin can cause a vampire to master a skill in as brusque as under 3 hours; this may occur to a child of 2 vampire parents. The variation does not affect Cooking or Handiness skills. Skill books are not afflicted past this power and the progress is no faster than a normal Sim. However, being tutored in a skill or using a skill item similar the guitar will result in accelerated learning.[3]
In addition to faster skill proceeds at night, vampires tin can come across in the nighttime and won't get the "It's Dark" moodlet. Furthermore, vampires visiting a graveyard at night won't receive the 'Creepy Graveyard' moodlet.
Vampire Weaknesses [ ]
First and foremost, a vampire's weakness is thirst. If the vampire goes without Plasma for too long, they will receive the "Thirsty" moodlet. Afterwards the "Thirsty" moodlet comes the "Very Thirsty" moodlet, and finally the "Madly Thirsty" moodlet. If the "Madly Thirsty" moodlet ticks down to 0, a haunting chord will play in the background, the vampire will clutch at their throat, and eventually atomize into ash. The ghost will then appear black with a red pulsating light where the middle would exist, and the Grim Reaper will appear every bit usual to collect them. The Sim will all the same be a vampire.
The other obvious vampire weakness is sunlight. Vampires can only go out in the sunlight for a short amount of time before getting the "Heating Up" moodlet, and they will offset to smoke. The "Heating Up" moodlet lasts for 3 hours, then the vampire will pass out. Afterwards this, information technology changes to the "As well Much Lord's day" moodlet, and the vampire may non chase, read minds, or override the emotions of other Sims. The vampire's thirst will also decrease at a much faster rate, forcing more plasma consumption until the "Too Much Sun" moodlet wears off or the vampire also has the "Sanguine Snack" moodlet. This moodlet will concluding two days and the timer volition pause every time the vampire is outside during the twenty-four hours. The "Too Much Lord's day" moodlet tin exist removed prematurely by use of the Moodlet Manager or a spa packet from a 24-hour interval spa.[3] [5] If the Seasons expansion pack is installed, vampires can as well use a parasol to protect themselves from sunlight.
Garlic is some other vampiric weakness. Information technology can make the vampire sick.[11] Eating garlic, food fabricated with garlic, or drinks with garlic will give a vampire the "Garlic Jiff" and "Nauseous" moodlet. It tin can cause them to pass out. It will too cause any vampire who romantically interacts with someone who's but eaten garlic to either get ill or pass out.[2]
Vampires in The Sims 3: Supernatural [ ]

Vampire using Vampiric Sunscreen potion are immune from sunlight for limited time and proceeds positive moodlet. With Immortal lifetime reward they are immune forever.
The Sims iii: Supernatural gives vampires several new abilities. Vampires are enhanced with hypnotic abilities and intimidation. They can become immortal and gain immunity to sunlight via a lifetime reward. Alchemy provides new ways to create and cure vampires, also as temporary protection from sunlight. There are new interactions such every bit hypnotizing a Sim with "Hypnotic Gaze". Vampires tin can become immortal if they buy the Immortal lifetime reward which prevents them from aging, meaning they cannot die from former historic period. The reward will grant them sparkles whenever they footstep into the sunlight, giving them total immunity to the sunlight. The sparkles will last until they go indoors or until night time. The sparkles volition requite a positive moodlet to appear for however long the vampire is in the sun.
To brand an instant vampire right after they have been bitten, the actor need to go to Edit Town and split up up the household, Sim that will be turned into a vampire in another household and switch households to the 1 you merged them with.
If a vampire sleeps in the Cursed Sarcophagus of the Kings 3 times, it will replace one of the vampire's traits with the Evil trait. Vampires now have a new Lifetime Wish exclusive to them chosen Turn the Town. They must drink from 20 unlike Sims and plow 5 Sims into vampires to fulfill this wish.
New Interactions for vampires are:
- Hypnotic Gaze
- Intimidate
- Confess To Being a Vampire
- Deny Being a Vampire
- Charge of Existence a Vampire
- Warn Away
- Show Off Teeth
- Talk About the Joys of Plasma
- Compliment Dental Hygiene
- Enthuse Most Garlic
- Demonstrate Bite Strength
- Complain Nearly Vampires
When a vampire shows off their teeth to a not-vampire, the not-vampire Sim volition develop a dislike to the vampire. Sims with the Supernatural Fan trait tin "Compliment Dental Hygiene" (a reference to a vampire'southward fangs).
Vampires and vampire ghosts can utilise the Hypnotic Gaze on other Sims. Both the vampire and the victim's eyes will turn greenish, and the victim'south skin will slowly turn white. However, the interaction can fail, resulting in the original vampire gaining the "Mazed" moodlet.
Other Life States [ ]
It is possible for a vampire sim to have another life state, thus making it a hybrid. However, only three are bodily hybrids in the game, with the others being created by glitches. Like all sims vampires can get ghosts through death, with them appearing as a night effigy with a red pulsating lite where their center is. Zombie hybrids are also possible, and they walk like zombies despite resembling vampires, while spreading the normal zombie curse instead of vampirism. Finally, a vampire-witch hybrid is possible either through an elixir or genetics, and they can cast spells like witches while having vampire abilities.
The glitch created hybrids are: vampire-werewolf, vampire-mummy-sim, vampire-simbot, vampire-imaginary friend-ghost, vampire-genie, and vampire-imaginary friend. They are created through either genetics or elixirs, and generally retain the qualities of both species.
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Media [ ]
Vampires
Vampires
Sims who are hunted by a vampire
Vampires dancing
A vampire that died by thirst
A vampire reading a Sim's mind
A vampire making a Sim think about them.
A vampire turning to ash after dying.
A vampire's gravestone when dying of thirst
A vampire building up logic skill
Vampire drinking plasma pack
Female vampire with moss green skin
Vampire hunting
A plasma fruit
A plasma pack
A Sim bites his wife to turn her.
A thirsty vampire gives a love seize with teeth to his partner.
A newly turned vampire'southward carmine optics.
Gothic vampire adult female in Bridgeport
Expiry by thirst gravestone
The Sims 3 Late Dark & Supernatural Vampire Abilities-0
Trivia [ ]
- Using the "Cure" interaction of The Moodlet Manager (if successful) on a Sim who has begun the transformation to vampire will cause that Sim to instantly become a vampire.[three]
- Vampires tin also bite the Grim Reaper, though it won't turn him into a vampire. In fact, he won't even go a moodlet.
- While every vampire'due south favorite nutrient is 'O-Positive', the lifetime advantage, Change of Sense of taste, tin can change this to another type of food temporarily. The game will somewhen revert the favorite food dorsum to O-Positive.
- Upon gaining the "Heating Up" moodlet, a vampire sim may receive a wish to enter into shade if whatever unpromised wish slots are open. If a wish slot is left open, the player can constantly gain lifetime happiness for that particular wish each fourth dimension the moodlet is gained.
- In The Sims ii: Nightlife, vampires had no mirror paradigm. In Belatedly Night, vampires reflect normally in mirrors, though the vampires in The Sims 2: Nightlife are inspired past classic sociology, one of which is a story virtually vampires not existence able to reflect onto mirrors.
- Most pre-made Vampires in Bridgeport have black pilus with nighttime red highlights, although there are some exceptions.
- AllNightlife vampires (pre-made and player-made) accept ruddy eyes, whileBelatedly Night vampires can have whatever middle colour. Nonetheless about pre-made vampires found in Bridgeport have red eyes (Moonlight Falls vampires tend to have non-red eyes, with the exception of Count Snypes).
- Most pre-made vampires tend to prefer Black over other colors. This alludes to their gothic preferences, though some exceptions exist, such as Morrigan Hemlock's favorite colour (turquoise). Nigh also have the Evil trait (with William Fangmann and Wogan Hemlock beingness two pre-made exceptions) which reflects a pop culture stereotype of vampiric seduction and deception.
- Vampires cannot redeem coupons for clones or purchase the Clone Voucher lifetime reward as they are considered occults by the game.
- Most Bridgeport vampires are enemies with another vampire. However, the only two vampires are enemies with a man and a ghost.
External links [ ]
- Hematophagy at Wikipedia
- Vampires at Wikipedia
References [ ]
- ↑ The Sims iii - Sneak peek at The Sims 3 Late Night
- ↑ The Sims 3: Late Dark/twitter
- ↑ iii.0 3.1 3.two 3.3 iii.4 Sims3nieuws - Belatedly Night preview
- ↑ [i]
- ↑ 5.0 five.1 v.ii 5.iii Gamesradar - The Sims iii: Tardily Nighttime
- ↑ 6.0 half-dozen.1 GameSpot - The Sims 3 Late Night Expansion Pack Impressions
- ↑ Gamesradar U.s. - How to become a vampire and make vampire babies in The Sims iii: Late Dark
- ↑ ix.0 9.1 9.2 GameSpot - The Sims 3: Belatedly Dark Exclusive Hands-On - A Cursory Look at the New Expansion
- ↑ 10.0 10.1 10.2 IGN - GamesCom 2010: Tardily Night preview
- ↑ 11.0 11.1 11.2 Urbania-Sims - Late Night: Press Presentation in Paris(French, translated by Google)
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