Which House Has Best Story Fire Emblem Three Houses
This is a guide to which class is best for each graphic symbol in Burn down Emblem Three Houses (FE3H). We listed downward all the characters and the best possible classes for them and explain the advantages and disadvantages of doing and then.
This Aware One class is exclusive for Byleth and automatically unlocks it for them. This is the best choice for our master character as a sword user. The ability Sacred Power also boosts their and their allies attacks while reducing harm. This too allows you to use magic, and we recommend getting at least healing spells.
This class is made for Byleth so we believe this is the all-time class for them.
Every House Leader has a unique class associated to them. Turning Edelgard into a Lord to increase her authority skills, so turning her to an Empress makes her have high stats overall. Partnering information technology with her high charm stat and authorisation stat and she tin can mow down groups of enemies alone with a unmarried gambit usage.
Hubert has admission to high dark magic. Giving him the extra mobility by beingness a dark knight allows him to hands option off enemies one by one.
Ferdinand'southward strength lies in his above boilerplate stats. This is also coupled with a high charm stat, so giving him a riding class such every bit the Paladin allows him to lay havoc using gambits and weave out of the fight rather easily.
Linhardt doesn't have a suitable principal class for him. His passive also pushes him back to the rearmost side of your units to be able to utilize it (waiting at the back until a physic is needed for healing). Turning him to a Bishop increases the amount of white magic he can use and can let y'all to use this strategy much more than easily with Linhardt.
It is easily known in the game that Caspar both loves the gauntlets and axes alike, so him turning into a State of war Master is a no brainer. Caspar suffers from low movement, so giving him this form is a good way to use his damage output by making him be able to reach his targets easily.
All units that excel in the bow can abuse the Bow Knight class, and Bernadetta is i of them. Giving her the Bow Knight form also allows you to position her in safer areas easily, as you'll want Bernadetta to stay damaged to fully utilize her passive ability.
Dorothea is the master magic harm dealer of Blackness Eagles. She learns high damaging magic such every bit Meteor and Excalibur, making her a good Warlock / Gremory. Turning her into a Dancer is too a viable choice, as long as y'all have recruited a different unit of measurement to stand in every bit a magic damage dealer for your squad.
Petra has a high speed and a natural affinity for swords and bows, making her a good Assassin. This also synergizes with her passive ability that increases her critical gamble against enemies with low HP giving her the identity of an Assassin.
Dimitri's best class is the Not bad Lord. It really amps up his stats making him a powerhouse.
Dedue'southward real specialization is his extremely high defense force stat. This is further augmented by the Fortress Knight'southward high defense. This set up allows him to block whatsoever physical damage dealer enemies at all stages of the game.
This is a debatable one. Felix is a natural swordsman, he says so himself, and so it is natural to plough him to a Swordmaster. Notwithstanding, he also has a budding talent in Reason, and one time this is maxed out, he suddenly becomes proficient in the reason skill, and he even learns blackness magic crit + ability so turning him to a Mortal Savant allows him to lay waste to any unit on the map.
Ashe has an extremely high luck and dexterity growth, so it is but natural that he will have high disquisitional chances against enemies. Giving him a class that allows him to proceed attacking like the Bow Knight allows him to defeat enemies no matter where they are. Give him a Killer Bow and his critical attack animation volition first to look like a normal occurence to you.
The Lancefair from the Great Knight greatly synergizes with his relic Lance of Ruin, so it is only natural to turn him to a Great Knight. Some people have preferred to turn him to a Wyvern Lord for ignoring terrain, only the damage lost losing the Lancefair ability makes him deal minimal to no damage when he's not using his relic. The Wyvern Lord is a good alternative if you don't plan to apply his relic and brand him larn axes instead.
Mercedes is the platonic healer. She has expert healing ability and also learns the fortify spell, so turning her to a Bishop will make your squad never suffer death ever again.
Falcon Knight is the best class for Ingrid, hands down. She has a natural affinity for flight and Lance skills. She besides gets a lance relic making her a specialized flier and a lance user.
Annette would to pretty well as a Warlock given that she has the analogousness for Reason, and this could as well be bumped up to Nighttime Knight. Alternatively, her affinity with axes would make her a possible Wyvern Master wielding a Commodities Axe and later, the Crusher.
A flight class that uses the Bow for the houseleader that has the greatest prowess with the Bow. Turning Claude into a Barbarossa is the all-time choice among all the possible grade choices.
Upgrading Lorenz'southward Lance skill is a skillful option, but his true worth lies in his reason skill. Turning him to a mage class that can brand use of his lance skill, such equally a Dark Knight, is the best way to get for Lorenz.
Raphael has a good affinity with Gauntlets and Axes. His specialty is also in his high HP growth and Strength growth, and what's scarier than a large unit with a huge HP resevoir? (Respond: A large unit with tons of HP that has high damage.) Turning Raphael to a War Master makes this a reality.
Rembember that bookworm that looks like he never injure a fly? He's an Assassin. Ignatz'southward talent tree really makes him a good assassin with expertise in swords and bows. He also has a budding talent in Reason, but its result is about making enemies weaker and fits the assassin skill tree much more than a mage class.
Lysithea is the best mage class in the game, so fifty-fifty thinking of other form promote her to is a bad idea. She learns dark magic instead of black magic, and also has an absurdly skillful magic stat, making all her abilities delete enemies in a single attack. She suffers from depression movement, so turning her to a dancer to gain the + 2 Motion volition let her to abuse the Dancer course more than the other units.
Marianne is the master healer of Aureate Deer, only her religion abilities are more focused on offense than defense. She as well learns soulblade, which is a sword ability that gets its damage from her Res, so turning her to an offensive faith unit such equally a Holy Knight is the best option for her.
She has a loftier magic and resist but the Holy Knight offers no benefits for sword skills. Turning her to a Dancer retains her supportive role while giving her some boost to her sword skills allowing her to get upfront and use Soul Bract on enemies.
Absurd strength stat. That'south what Hilda is, and turning her to a Wyvern Lord allows her to dive into the deepest ranks of the enemy lines and defeat whatsoever target with ease.
Increased mobility on her is a skillful option to maximze her passive. Make sure to position her almost male units before attacking to apply the bonus harm she gets. She also has a adept dexterity growth, and so giving her killer weapons will amp upward her harm more.
With an innate liking to flight and axes, Seteth is best suited to become a Wyvern Lord.
Flayn is a good candidate to become a Dancer. Although, she suffers from not being able to employ the sword ability, the additional plough she can grant to allies really gives her the identity of a support unit.
Hanneman is a good Warlock, no doubt. He has good magic stat, which allows him to fully apply the potential of an offensive magic class user.
She learns many protective faith abilities, and so turning her to a Bishop is a good selection.
Gilbert is pretty much a substitute for Dedue for those who cannot accept him in their party. He has loftier defenses which synergizes with the Fortress Knight, and this gives yous a good tank for your team.
Alois has good defensive and offensive stats. This makes him a suitable frontliner that deals impairment, so State of war Principal is a good class for him.
Catherine is best played as a Sword Main. This synergizes with her relic Thunderbrand, and non assigning battalions to her would brand her unnaturally tanky from the -five damage reduction she gets.
She excels in the lance and bow, so making her into a Bow Knight is an easy choice.
Cyril has a natural analogousness for axe and bow, merely turning him to a Wyvern Lord works best. You tin can still equip him with bows equally a Wyvern Lord, but their effectiveness gets reduced due to the class non offer bonus damage for bows.
Anna is good with sword and reason, and so you tin equip her to be an Assassin. Alternatively, you can also use the DLC class Trickster, every bit she also has high luck stat, boosted by her personal ability. You can even equip her with her special Tricky Merchant outfit for bonus aesthetic furnishings.
Yuri is perfect as a Trickster considering of its combat fine art, which is boosted by Fetters of Dromi, which adds to his movement range. He also excels in swords, so just equip him with a good weapon and he can come rushing in, but tin can still play safely.
Y'all can stick to Balthus being a War Monk, as his original class in the side story. Even so, if you lot want to make utilise of his grappling gainsay skills and high strength stat, you can opt for War Principal.
Constance works with Blackness Magic so she can equip the Abyssian Dark Flier class to make use of high flight stat as well. She is an easy target for snipers, so y'all can always put her at the back, and attack with Bolting, a powerful long-range magic.
Hapi works all-time as the Abyssian class Valkyrie, or you can opt for a Dark Knight form. Hapi has long-range nighttime magic spells, and yous tin abuse her Canto ability to pick on enemies and movement to a safe destination.
Beginner Guides
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Stats and Game Mechanics | |
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What Does Luck Do? | What Does Dexterity Do? |
What Does Weight Do? | What Does Charm Do? |
What Does Authorization Do? | What Does Speed Do? |
The Assail Speed Formula | How To Acquire and Equip Abilities |
Character Guides | |
Recruitment Guide | Lecture Guide | How to Instruct |
Classes That Tin can Use Magic | Listing of Unique Classes |
Best Classes for Each Character | What Happens When Someone Dies? |
How to Change Outfits | - |
Battle Guides | |
How to Shell Demonic Beasts | How to Crush the Death Knight |
Gambit Guide | Training Weapons or Atomic number 26 Weapons? |
How Do Linked Attacks Work? | How to Use Divine Pulse |
How to Use Machine Battle | List of Terrains |
How to Open Doors and Chests | - |
Building your Regular army | |
Best Characters to Recruit | What Are Adjutants? |
How to Repair Weapons | Are Rusted Weapons Worth Forging? |
Where to Get Umbral Steel | What is Renown? |
Where to Go Advanced Seals | - |
Maddening Guides | |
Maddening Tips and Guide | Best Characters for Maddening |
FAQS | |
What Carries Over To New Game Plus? | How Long Does It Take To Beat FE3H? |
Difficulty Levels and Differences | Is There a Weapon Triangle? |
Which House Should You Pick? | - |
Source: https://game8.co/games/fire-emblem-three-houses/archives/286709
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